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Press Start on This Quiz About Classic Arcade Games

Question 20

What arcade game used a trackball for player movement?

What arcade game used a trackball for player movement?
AsteroidsAsteroids
31%
CentipedeCentipede
43%
Bubble BobbleBubble Bobble
18%
TempestTempest
9%
Released in 1981, Centipede uses a trackball for inputting controls rather than a typical joystick. Centipede was also one of the first games to garner a large female fan base, and it eventually found its way to Atari gaming systems, Nintendo’s Game Boy, and even some of the very first mobile phones.
Source: The Gamer
What arcade game used a trackball for player movement?
AsteroidsAsteroids
31%
CentipedeCentipede
43%
Bubble BobbleBubble Bobble
18%
TempestTempest
9%
Question 19

What is the protagonist’s name in the 1984 arcade game Punch-Out!!?

What is the protagonist’s name in the 1984 arcade game Punch-Out!!?
Big GeorgeBig George
10%
Mike BoxerMike Boxer
15%
Joe SockJoe Sock
15%
He doesn’t have a nameHe doesn’t have a name
60%
In the hit arcade game Punch-Out!!, a green-gloved, wire-framed protagonist faces off against memorable characters such as Glass Joe, Bald Bull, Piston Hurricane, and Mr. Sandman. Upon the game's release, the player character had no name, but when the game migrated to the Nintendo Entertainment System in 1987, the player became known as Little Mac.
Source: Nintendo World Report
What is the protagonist’s name in the 1984 arcade game Punch-Out!!?
Big GeorgeBig George
10%
Mike BoxerMike Boxer
15%
Joe SockJoe Sock
15%
He doesn’t have a nameHe doesn’t have a name
60%
Question 18

Which of these is NOT a Nintendo arcade game?

Which of these is NOT a Nintendo arcade game?
Ice ClimberIce Climber
22%
Punch-Out!Punch-Out!
11%
GalagaGalaga
29%
Wild GunmanWild Gunman
39%
A titan of console gaming, Nintendo made a variety of hit arcade games, many of which were eventually ported to the Nintendo Entertainment System. Wild Gunman (1974), Ice Climber (1984), and Punch-Out!! (1984) were all Nintendo creations. Galaga (1981) was a popular fixed-shooter game released by Japanese gaming manufacturer Namco.
Source: Den of Geek
Which of these is NOT a Nintendo arcade game?
Ice ClimberIce Climber
22%
Punch-Out!Punch-Out!
11%
GalagaGalaga
29%
Wild GunmanWild Gunman
39%
Question 17

The frog in Frogger jumps on turtles and what else when crossing rivers?

The frog in Frogger jumps on turtles and what else when crossing rivers?
Lily PadsLily Pads
50%
SandbarsSandbars
2%
FishFish
3%
LogsLogs
45%
Some arcade games are epic in nature — saving princesses, worlds, and galaxies. Others magnify simpler moments in life, such as a determined frog trying to cross a busy stretch of road. Once past the road, the amphibian hero in Frogger (1981) must make a treacherous water crossing with the help of turtles and logs drifting lazily in the river’s current.
Source: Gaming History
The frog in Frogger jumps on turtles and what else when crossing rivers?
Lily PadsLily Pads
50%
SandbarsSandbars
2%
FishFish
3%
LogsLogs
45%
Question 16

Pookas and Fygars are enemies in what arcade game?

Pookas and Fygars are enemies in what arcade game?
Dig DugDig Dug
36%
Bubble BobbleBubble Bobble
8%
GauntletGauntlet
19%
Ghosts ‘n GoblinsGhosts ‘n Goblins
37%
Released in 1982, Dig Dug is a simple puzzle game that follows a protagonist named Hori Taizo, which means “I want to dig,” as he defeats subterranean enemies like the Fygars and Pookas. Today, Dig Dug is one of the nostalgic classics of '80s arcades.
Source: The Gamer
Pookas and Fygars are enemies in what arcade game?
Dig DugDig Dug
36%
Bubble BobbleBubble Bobble
8%
GauntletGauntlet
19%
Ghosts ‘n GoblinsGhosts ‘n Goblins
37%
Question 15

Which of these animals is NOT a character in the arcade game Rampage?

Which of these animals is NOT a character in the arcade game Rampage?
ApeApe
6%
LizardLizard
13%
SquidSquid
58%
WolfWolf
23%
Inspired by Japan’s kaiju monsters like Godzilla, 1986’s Rampage puts players in control of city-destroying beasts George the ape, Lizzie the lizard, and Ralph the wolf. Sadly, no skyscraper-sized squid makes an appearance. In 2018, Rampage got the Hollywood treatment with a film starring Dwayne “The Rock” Johnson.
Source: Comic Book Resources
Which of these animals is NOT a character in the arcade game Rampage?
ApeApe
6%
LizardLizard
13%
SquidSquid
58%
WolfWolf
23%
Question 14

What character is kidnapped at the beginning of the Simpsons arcade game?

What character is kidnapped at the beginning of the Simpsons arcade game?
MaggieMaggie
68%
Ned FlandersNed Flanders
5%
Mr. BurnsMr. Burns
7%
MargeMarge
19%
Another beat 'em up like Double Dragon, The Simpsons lets up to four players fight as "Simpsons" characters Homer, Marge, Bart, or Lisa as they search for kidnapped baby Maggie. The hit TV show combined with a popular arcade genre made The Simpsons one of the biggest-selling games in 1991.
Source: Gaming History
What character is kidnapped at the beginning of the Simpsons arcade game?
MaggieMaggie
68%
Ned FlandersNed Flanders
5%
Mr. BurnsMr. Burns
7%
MargeMarge
19%
Question 13

Double Dragon is an example of what video game genre?

Double Dragon is an example of what video game genre?
Beat 'em upBeat 'em up
45%
Puzzle mazePuzzle maze
40%
SandboxSandbox
10%
RhythmRhythm
6%
Double Dragon is one of the biggest hits in arcade history. Following the street-fighting exploits of twin brothers Billy and Jimmy Lee, the game defined the “beat 'em up” genre upon its release in 1987 and inspired a follow-up animated TV series, live-action film, and Marvel comic — not to mention countless knockoffs looking to cash in on the Double Dragon magic.
Source: Game Spy
Double Dragon is an example of what video game genre?
Beat 'em upBeat 'em up
45%
Puzzle mazePuzzle maze
40%
SandboxSandbox
10%
RhythmRhythm
6%
Question 12

The characters Ugg and Wrong-Way appear in what classic arcade game?

The characters Ugg and Wrong-Way appear in what classic arcade game?
Ice ClimbersIce Climbers
14%
Q*bertQ*bert
54%
CentipedeCentipede
18%
Mario Bros.Mario Bros.
15%
German games manufacturer Gottlieb is best known for pinball machines, but from 1980 to 1989, the company dipped its toes in arcade games and created the classic pyramid-hopping Q*Bert. Ugg and Wrong-way are two ne’er-do-wells in the game, along with Coily, Sam, and Slick.
Source: American Classic Arcade Museum
The characters Ugg and Wrong-Way appear in what classic arcade game?
Ice ClimbersIce Climbers
14%
Q*bertQ*bert
54%
CentipedeCentipede
18%
Mario Bros.Mario Bros.
15%
Question 11

Who is NOT a character in the arcade game Street Fighter II?

Who is NOT a character in the arcade game Street Fighter II?
ZangiefZangief
19%
E. HondaE. Honda
43%
RaidenRaiden
24%
Chun-LiChun-Li
14%
Released on February 6, 1991, Street Fighter II launched a new era of fighting games and sold more than 60,000 cabinets — the most of any arcade game at that time. The game had a cast of eight playable characters, including Zangief, E. Honda, and Chun-Li. Raiden is the god of thunder found in Street Fighter’s main arcade competitor, Mortal Kombat.
Source: ESPN
Who is NOT a character in the arcade game Street Fighter II?
ZangiefZangief
19%
E. HondaE. Honda
43%
RaidenRaiden
24%
Chun-LiChun-Li
14%
Question 10

What cartoon was the inspiration for the arcade smash Donkey Kong?

What cartoon was the inspiration for the arcade smash Donkey Kong?
PopeyePopeye
18%
King KongKing Kong
72%
Mighty MouseMighty Mouse
9%
SupermanSuperman
1%
Does this sound familiar? An oafish brute steals the girlfriend of a regular Joe who has to win her back with the help of something that makes him invincible (sometimes spinach, sometimes a sledgehammer). Nintendo had a license to make Popeye products, and that was what game designer Shigeru Miyamoto set out to make in the early 1980s. But at the last minute, Popeye’s owners nixed it. Miyamoto quickly came up with two new characters, Donkey Kong (replacing Bluto) and Mario (nee “Jumpman”), and created the beloved franchise.
Source: Game Developer
What cartoon was the inspiration for the arcade smash Donkey Kong?
PopeyePopeye
18%
King KongKing Kong
72%
Mighty MouseMighty Mouse
9%
SupermanSuperman
1%
Question 9

What technology did Dragon’s Lair use to become an arcade hit?

What technology did Dragon’s Lair use to become an arcade hit?
LaserdiscLaserdisc
28%
Floppy discsFloppy discs
9%
Eight-way joystickEight-way joystick
46%
Light-detecting gunsLight-detecting guns
17%
An optical disc similar to a DVD but roughly the size of a medium pizza, Laserdisc was first marketed in 1978, only a few years before Dragon’s Lair took arcades by storm. The game used the new technology to set itself apart from other arcade cabinets. While games like Gorf and Qix used pixels and vectors, Dragon’s Lair displayed fully animated vignettes drawn by Disney veteran Don Blume.
Source: Polygon
What technology did Dragon’s Lair use to become an arcade hit?
LaserdiscLaserdisc
28%
Floppy discsFloppy discs
9%
Eight-way joystickEight-way joystick
46%
Light-detecting gunsLight-detecting guns
17%
Question 8

What happens to the remaining space invaders after enemies are destroyed?

What happens to the remaining space invaders after enemies are destroyed?
They move fasterThey move faster
46%
The missiles become more powerfulThe missiles become more powerful
9%
They change directionThey change direction
12%
They change colorThey change color
33%
Necessity and intergalactic conquest are the mothers of invention. When Space Invaders debuted in 1978, the titular space invaders were supposed to move uniformly. However, limited technology at the time meant only one ship could move every one-sixtieth of a second. As foes were destroyed, the game’s processor would inadvertently move the remaining ones faster. Although it was originally a bug, designer Toshihiro Nishikado thought the quicker speed added more thrills to the game, and an arcade legend was born.
Source: Retro Gamer
What happens to the remaining space invaders after enemies are destroyed?
They move fasterThey move faster
46%
The missiles become more powerfulThe missiles become more powerful
9%
They change directionThey change direction
12%
They change colorThey change color
33%
Question 7

What arcade company gets its name from the ancient Chinese game Go?

What arcade company gets its name from the ancient Chinese game Go?
AtariAtari
75%
MidwayMidway
1%
TaitoTaito
11%
KonamiKonami
12%
In 1972, engineer Nolan Bushnell needed to find a new name for his electronic gaming company. Its current name, Syzygy (meaning “three celestial bodies in a line”), was, surprisingly, already trademarked. Bushnell turned to his favorite game, the ancient Chinese game Go. In that game, “Atari” is the rough equivalent of “checkmate” in chess — players even shout the word when it occurs.
Source: Museum of Play
What arcade company gets its name from the ancient Chinese game Go?
AtariAtari
75%
MidwayMidway
1%
TaitoTaito
11%
KonamiKonami
12%
Question 6

What arcade game features knights battling on ostriches?

What arcade game features knights battling on ostriches?
Q*bertQ*bert
14%
KlaxKlax
5%
JoustJoust
66%
GalaxianGalaxian
14%
So... why ostriches? In Joust, players can both fly and run, and game designer John Newcomer needed a steed that could conceivably do both. The original idea was an eagle, but eagles don't look very majestic when running. Instead, Newcomer thought it’d be easy enough to fit ostriches into the game’s lore as creatures bred for combat. As strange as it sounds, it worked.
Source: Retro Gamer
What arcade game features knights battling on ostriches?
Q*bertQ*bert
14%
KlaxKlax
5%
JoustJoust
66%
GalaxianGalaxian
14%
Question 5

In Mortal Kombat, the especially bloody finishing move is called a what?

In Mortal Kombat, the especially bloody finishing move is called a what?
Punch-OutPunch-Out
6%
Finishing TouchFinishing Touch
9%
Mortal BlowMortal Blow
70%
FatalityFatality
15%
Mortal Kombat’s most iconic feature was its murderous finishing move, called a “fatality.” After a player input a specific series of moves, a character performed the fatality, which usually involved some brutal, low-resolution dismembering. Game co-creator Ed Boon said the idea came from Street Fighter’s “dizzy” mechanic but thought it’d be more fun at the end of a match.
Source: Game Informer
In Mortal Kombat, the especially bloody finishing move is called a what?
Punch-OutPunch-Out
6%
Finishing TouchFinishing Touch
9%
Mortal BlowMortal Blow
70%
FatalityFatality
15%
Question 4

Pac-Man features four colorful ghosts named Inky, Blinky, Pinky, and what?

Pac-Man features four colorful ghosts named Inky, Blinky, Pinky, and what?
ClydeClyde
72%
GeorgeGeorge
9%
PhilPhil
8%
CletusCletus
11%
Each ghost in Pac-Man has a certain algorithm that determines its actions. For Clyde, the Japanese description gives away its particular personality. “Otoboke” means “feigning ignorance,” and that’s why Clyde acts aloof and uninterested. Clyde seems to always be off doing its own thing — but it’s all part of the programming.
Source: Gameinternals.com
Pac-Man features four colorful ghosts named Inky, Blinky, Pinky, and what?
ClydeClyde
72%
GeorgeGeorge
9%
PhilPhil
8%
CletusCletus
11%
Question 3

What game featured the first appearance of Mario?

What game featured the first appearance of Mario?
Donkey KongDonkey Kong
64%
Mario Bros.Mario Bros.
31%
Punch-Out!!Punch-Out!!
1%
Super Mario LandSuper Mario Land
4%
Though the titular ape in Donkey Kong is an iconic character in his own right, it was the little mustachioed hero that changed gaming forever. In an unrelenting quest to rescue Princess Pauline, the hero — whose name, “Jumpman,” eventually became “Mario” — soon jumped his way into the follow-up Mario Bros. arcade game, onto the Nintendo Entertainment System, and into the history books.
Source: Britannica
What game featured the first appearance of Mario?
Donkey KongDonkey Kong
64%
Mario Bros.Mario Bros.
31%
Punch-Out!!Punch-Out!!
1%
Super Mario LandSuper Mario Land
4%
Question 2

Soviet computer engineer Alexey Pajitnov created what arcade classic?

Soviet computer engineer Alexey Pajitnov created what arcade classic?
PongPong
24%
TetrisTetris
67%
Bubble BobbleBubble Bobble
1%
TronTron
8%
In 1984, Alexey Pajitnov, working on “an ugly Russian” Electronika 60 computer, played the very first game of Tetris. A combination of the Latin word “Tetra,” meaning four (for the four squares that make up every piece), and tennis, which was Pajitnov’s favorite game, Tetris captivated the world with its simple-yet-addictive gameplay. It’s an addiction that lasts to this day.
Source: NPR
Soviet computer engineer Alexey Pajitnov created what arcade classic?
PongPong
24%
TetrisTetris
67%
Bubble BobbleBubble Bobble
1%
TronTron
8%
Question 1

What is the highest-grossing arcade game of all time?

What is the highest-grossing arcade game of all time?
Space InvadersSpace Invaders
9%
Street Fighter IIStreet Fighter II
3%
Pac-ManPac-Man
83%
PongPong
5%
In 1980, game designer Toru Iwatani wanted to create a game for both boys and girls to enjoy. The result was a maze game called Puck-Man, featuring a puck-shaped hero hungry for dots — and sometimes ghosts. When imported to the U.S., the name changed to Pac-Man, and it became the most successful arcade game ever created.
Source: Pacman.com
What is the highest-grossing arcade game of all time?
Space InvadersSpace Invaders
9%
Street Fighter IIStreet Fighter II
3%
Pac-ManPac-Man
83%
PongPong
5%
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